'Drag': Drag and click to drop the asset in the desired location
'Drag repeat': Same as 'Drag' but repeats the import after dropping
the asset
for materials:
'Face picker': Apply the material to the picked faces
'Active slot': Apply the material to the active slot of the selected
objects
Use CTRL+click on the import asset button to change the import behavior
for objects:
if 'On 3D cursor' is enabled, the mode used will be 'Drag and Repeat'.
if 'Drag and reapat' or Drag is enabled, 'On 3D cursor' will be used.
for materials:
if 'Active slot' is enabled, 'Face picker' will be used.
if 'Face picker' is enabled, 'Active slot will be used.'
When importing material with the 'Face picker' option enabled, eyedropper
does not take into account objects in wireframe mode.
Implemented t3dn_bip module to load icons faster (requires Pillow module
installation otherwise thumbnails will load as usual).
Fixed bug on the export with the 'replace asset' option enabled.
Added an operator for collapsing all categories and another one for
display the active category.
Added an option in the addon preferences to load the UI when opening a
saved scene
Added an object/collection toggle when an asset has collections to choose
how to import the asset
Modification of the behavior of the "Edit asset" tool. It is no longer
necessary to save the current scene before launching the tool.
Fixed a bug with the CPU rendering as well as taking into account the
'Metal' compute device type for MAC
Added an operator in the addon preferences to get the logs of thumbnail
rendering
v2.6.0
Complete rewriting of the addon
added a drag and drop for assets and materials
added the possibility to save collections
possibility to choose remapping type for textures
possibility to save textures in a separate folder
v2.5.4
Fixes bug causing a blender crash if we done a undo after an append from
the preview.
Fixes bug for the auto target of the OpenGl render if no objects are
selected.
Fixes bug of output encoding with the export asset
Fixes bug on folder paths with some special characters.
Fixes of the bug which prevented to recover the last ui setting
(active library, active category and pinned categories).
v2.5.3
Fixes conflict with "restore_keymaps" operator
Fixes bug of display of the libraries enumeration
Added 2.90 support for the export mesh and material
Fixes bug that does not pack texture when exporting material with a thumbnail already rendered
v2.5.2
Bug fixed for popup of the assets options
Added continuous grab for the solid and material viewport shading
Added an 'auto target' operator for the opengl render. This operator
allows to automatically focus the selection by taking into account the
options Parents and Childrens.
v2.5.1
GroupPro supported
Bug fixed for keymaps
Bug fixed for popup with Blender 2.83
v2.5.0
Added move library
Bug fixed:
The mesh import with the option "import on 3D cursor" enabled was
done on the selection if there was one, instead of the 3D cursor.
Added the possibility to choose the category where to place AM
v2.4.9
Added replace asset
Added shortcut to import the active asset directly in the scene
v2.4.8
Fixed the bug causing a blender crash if we added an asset with the
replace asset and use_existing_material enabled.
You can now add any type of object with the automatic rendering "Cycles"
and "Eevee"(objects that cannot receive materials will not be visible when
rendered)
Added accessibility to the file browser of the active asset by clicking on
"import asset" with SHIFT+click for assets, materials and scenes.
v2.4.7
The IBL manipulator now works if the "Scene world" check box is enabled in
the "Material" shading
Fixed bug with relative path when adding a new library
Added "pack" option to pack or not the external files after exporting the
asset
Fixed API changed for the IBL rotation between 2.80 and 2.81
Meshes are now linked to the scene after export for the type of asset
"meshes" and "scene" so that they are visible in the viewport if you open
the .blend of the asset without the addon.
Fixed bug causing crashes with 2.79 asset with image textures in tiff format
v2.4.6
The IBL options are now displayed for Cycles too in the world panel
Auto pack for the textures after exporting the asset
Added an operator to turn the ibl on the Z axis directly from the viewport
(CTRL+SHIFT+MIDDLEMOUSE by default)
v2.4.5
From now, clicking on the name of a category displays its subcategories in
addition to always passing it to the active category. The operation of the
arrow on the left remains unchanged
Added OpenGl render for scenes thumbnails (with and without camera)
Removed OpenGl render for materials thumbnails
Fixed bug exporting collections that shouldn't be exported
Added option to import the mesh type asset to the 3D cursor if there's no
mesh or no selection in the scene
v2.4.4
Removed "Edit asset" option for hdri asset.
Added "move category" function to move the active category to another
category.
Also works if the category is in another library.
Modification of the order of display of asset types to match the version
prior to 2.8
Fixed bug displaying the preview in alphabetical order after adding an asset
Added OpenGl render for thumbnails
v2.4.3
IBL setting were moved in the World panel.
Added the rename asset function.
Fixed the overlapping faces between assets and ground with the auto
thumbnail rendering.
Added "move asset" function to move the active asset to another category.
Also works if the category is in another library.
v2.4.2
Fixed the bug for asset export with "Thumb" option enabled that display the
asset in duplicate in the preview with the "replace" option activated.
Fixed the bug when exporting collections that sent all the objects present
in the collection (even those not selected)
Deleting the "blends" and "hdri" folders if the latter are empty (to avoid
an empty preview)
v2.4.1
Fixed bug for asset export with "Thumb" option enabled that did not save
the filename in the addon data
v2.4.0
Little changes in the UI
removed ".blend" in the preview assets name
assets type take a little more place
The asset's collections are now kept when we add or import them in the
library
Fixed bug when an asset is added with an empty
Added asset rendering settings in the preferences
v2.3.9
fixed a bug that prevented to display the "Add asset type" panel if the library did not already have at least 1 asset type
fixed release note display bug
changed delete confirmation from "CONFIRM" to "YES"
Added auto thumbnail rendering for assets
Removed "library path" from the preferences and replaced by a button to
search the file "custom_filepaths" to add the old 2.79 libraries
Added youtube link for installation
v2.3.8
changed of the "library_path" property in the preferences that was confusing.
You now have to select the "custom_filepaths" file to add your old libraries.
This file is located at "your_old_main_library/extra_files/custom_filepaths"
added options for mesh assets
Selected objects: Add selected objects if enabled else, only active object
Parents: Automatically adds all the object's parents from the hierarchy
Childrens: Automatically adds all the object's childrens from the
hierarchy
fixed bug on the asset name when multiple preview are displayed
v2.3.7
Added auto thumbnail rendering for materials
v2.3.6
fixed bug on the setup previous settings if the library haven't got any
asset type
fixed bug on the add new library
v2.3.5
fixed import bug with several preview displayed
resize preview to the maximum width of the N panel
v2.3.4
link datas in the scene when we use the editing asset tool
remove the invalid libraries from the database
"lock import" added (to avoid importing an asset when you choose in the preview)
fixed bug when exporting ibl to the library
v2.3.3
Added replace asset with an option to use the existing thumbnail
Added a ALT+click on any category to hide the hierarchy
Fixed bug on the rename category
Added edit asset tool
v2.3.2
added preview visibility in the hierarchy
fixed bug if the active category of the previous blender session was deleted
added an error report if the targeted material is not found in the .blend
(in case of the material in the .blend does not have the same name as the
thumbnail)
fixed bug on adding ibl asset
v2.3.1
auto path correction for "From computer" thumbnails
fixed bug for thumbnail in "Rendered" mode if it's different from "Render Result"
Reset the update of the "library_path" property to update the json
v2.3.0
New hierarchy system to replace collections/categories
Remove assets
Displaying several previews
v2.2.9
Export IBL with auto thumbnails render
Export scenes asset with rendered (in image editor) or existing thumbnail
(on your computer).
Moved "Preview size" and "Popup icon size" from assets to thumbnail
preferences.
v2.2.8
Export material asset with rendered (in image editor) or existing thumbnail
(on your computer).
Added option in the tool panel to display the IBL settings from meshes,
materials and scenes asset type.
v2.2.7
Fixed bug when creating a category that did not display the default icon
Fixed poor management of invalid libraries
Draw enum items in alphabetical order
Set the newest asset as active in the preview
Delete the default icon if the category is empty when adding a new
asset
v2.2.6
Fixed the bug that prevented the libraries from being displayed correctly
Added list of lost libraries in the addon preferences
Link for asset's collections (like groups for 2.79)
Export mesh asset with rendered (in image editor) or existing thumbnail
(on your computer).
Added options for preview size and popup icon size
v2.2.5
Fixed preview's bug that did not display the content of some categories
v2.2.4
fixed bug for the categories (Beyond the first 9 collections, the categories
were no longer displayed)